Foilstat

Trends

The market by era and by set: what each is worth, how its cards are moving, which sets rise most steadily and what opening a pack returns. Prices as of Oct 12, 2026.

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By era

3,529 index cards in 11 eras · 234 more in promos

Each era's English cards. Value and average count every priced card; the moves are of the era's index cards.

Eras against each other

The eight most recent eras with enough index cards to draw.

  • Diamond & Pearl+30.3%Overbought
  • HeartGold SoulSilver+34.4%Overbought
  • Black & White+14.6%Overbought
  • XY+10.3%Overbought
  • Sun & Moon+10.4%Neutral
  • Sword & Shield−4.8%Oversold
  • Scarlet & Violet−13.6%Oversold
  • Mega Evolution−32.9%Oversold
  • ▲ 2.5% 30d
    WOTC
    2,305 cards
    Overbought
    Era value
    $139,745
    ▲ 410of 661 index cards▼ 200
    Avg per card
    $60.63
    7d
    ▲ 0.7%
    90d
    ▲ 11.3%
  • ▲ 7.0% 30d
    e-Card
    543 cards
    Overbought
    Era value
    $75,401
    ▲ 17of 23 index cards▼ 3
    Avg per card
    $139
    7d
    ▲ 0.8%
    90d
    ▲ 23.1%
  • ▲ 14.1% 30d
    EX
    1,809 cards
    Overbought
    Era value
    $158,307
    ▲ 93of 115 index cards▼ 16
    Avg per card
    $87.51
    7d
    ▲ 1.7%
    90d
    ▲ 22.8%
  • ▲ 15.6% 30d
    Diamond & Pearl
    1,478 cards
    Overbought
    Era value
    $46,355
    ▲ 78of 96 index cards▼ 12
    Avg per card
    $31.36
    7d
    ▲ 5.0%
    90d
    ▲ 30.3%
  • ▲ 6.3% 30d
    Overbought
    Era value
    $30,415
    ▲ 42of 50 index cards▼ 5
    Avg per card
    $49.70
    7d
    ▲ 2.4%
    90d
    ▲ 34.4%
  • ▲ 4.7% 30d
    Black & White
    1,589 cards
    Overbought
    Era value
    $44,342
    ▲ 99of 132 index cards▼ 22
    Avg per card
    $27.91
    7d
    ▲ 0.2%
    90d
    ▲ 14.6%
  • ▲ 2.3% 30d
    XY
    3,545 cards
    Overbought
    Era value
    $81,074
    ▲ 304of 497 index cards▼ 150
    Avg per card
    $22.87
    7d
    ▲ 0.8%
    90d
    ▲ 10.3%
  • ▲ 1.9% 30d
    Sun & Moon
    5,039 cards
    Neutral
    Era value
    $72,674
    ▲ 349of 617 index cards▼ 197
    Avg per card
    $14.42
    7d
    ▲ 2.7%
    90d
    ▲ 10.4%
  • ▼ 2.6% 30d
    Sword & Shield
    4,944 cards
    Oversold
    Era value
    $51,504
    ▲ 144of 503 index cards▼ 331
    Avg per card
    $10.42
    7d
    ▼ 0.9%
    90d
    ▼ 4.8%
  • ▼ 7.2% 30d
    Scarlet & Violet
    4,600 cards
    Oversold
    Era value
    $37,630
    ▲ 111of 686 index cards▼ 541
    Avg per card
    $8.18
    7d
    ▼ 2.0%
    90d
    ▼ 13.6%
  • ▼ 15.0% 30d
    Mega Evolution
    1,601 cards
    Oversold
    Era value
    $27,801
    ▲ 14of 127 index cards▼ 109
    Avg per card
    $17.36
    7d
    ▼ 3.1%
    90d
    ▼ 32.8%

By set

4 sets · 23 index cards

The sets of e-Card, the most valuable first.

  • ▼ 24.1% 30d
    Skyridge
    e-Card · 2003 · 178 cards
    Set value
    $32,572
    ▲ 2of 3 index cards▼ 0
    Up on 15 and down on 5 of the last 30 days
    Avg per card
    $183
    7d
    ▲ 6.5%
    90d
    —
  • Aquapolis
    e-Card · 2003 · 185 cards
    Set value
    $22,214
    ▲ 2of 5 index cards▼ 2
    Up on 10 and down on 6 of the last 30 days
    Avg per card
    $120
    7d
    ▲ 0.1%
    90d
    ▲ 18.0%
  • Expedition
    e-Card · 2002 · 165 cards
    Set value
    $16,845
    ▲ 5of 6 index cards▼ 1
    Up on 12 and down on 1 of the last 30 days
    Avg per card
    $102
    7d
    ▲ 4.2%
    90d
    ▲ 6.6%
  • Best of Promos
    e-Card · 2002 · 15 cards
    Overbought
    Set value
    $3,769
    ▲ 8of 9 index cards▼ 0
    Up on 16 and down on 4 of the last 30 days
    Avg per card
    $251
    7d
    ▲ 0.3%
    90d
    —

Holding up best

0 sets with a line

Hardly a set of e-Card is up over the last 30 days, so these are the ones that fell least.

No set here has 30 days of prices yet.

What a pack returns

0 sets with a study

The value of the hits in an average pack against what the pack costs, for sets with a pull-rate study. The mark on each bar is where a pack pays for itself.

No set in this era has a pull-rate study.

Return is cents of hits for each dollar spent on a pack. Pays for itself is the chance one pack holds a card worth at least the pack. Top 3 cards is how much of a pack's value rests on the three cards that add most to it. Box ÷ hits is a booster box's price over the hits in its 36 packs. Hits are the rarities a study gives odds for. * More than a fifth of the set's card value is in rarities its study gives no odds for, so its packs are worth more than shown.